Product Differentiation in Entropia?
03-21-09
The topic of how to make money in Entropia can be quite daunting. How can you profit off your product in an economy that is so finely controlled when it comes to price and, even more so, product quality? There’s always the classic “buy low, sell high” methodology that still holds true. Where there is absolutely no difference in product quality, he or she who can get the goods at the lowest cost stands to gain the most—some of the mining services offered by high level players come to mind here.
Opportunities within Entropia for product differentiation seem to be at a minimum, making it difficult to convince players to buy your product at a higher price than what the other guy is offering. Convenience is one factor that can sway many—with respect to shops, especially in the malls, players who know a specific item is regularly kept in stock may simply come back to save time.
But, I’m thinking there may be a way to take that one step further…
Bundling
Armor traders already know that it can, at times, be easier to sell a complete set of armor than piece by piece. But what about bundling other items? Would miners buy bundles consisting of a finder, extractor and several amps at a slightly higher markup based on the convenience factor? Obviously there will be many “DIYers” who would never make such a purchase. But, if the bundle saves the purchaser enough time there is the possibility it would make the higher cost feasible. I’m thinking some “market research” might be pertinent here.
And then there is another trend that almost defies logic…
Low TT, High Markup
After watching the Entropia Auction for the past few years, I’ve observed many items will sell at a much higher markup than what the market average is, so long as the TT value is low enough. This even holds true for Limited items, although to a lesser degree and, most of the time, only with the more rare items. I believe these are compulsory “gotta have it now” purchases.
Take the Alekz Precision Scope as an example. The scope’s maximum TT value is 34 PED, which can be quite a large chunk of change for the non-depositing players. Average markup on it generally ranges from 2-4 PED. However, if you toss an Alekz Scope with a TT value under 10 PED onto the auction with a buyout of 4-5, sometimes even as high as 6 PED, it will generally sell. And then there are often cases where a full 34 PED scope won’t sell with a buyout of only 2 PED. Don’t believe me? Try it.
(But, please note, if everyone tries this at the same time, it will probably just break the market!
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Simply do the math and it is easy to see why these low TT, high markup items sell. A player might not have 36 PED to spend on a full TT Alekz Scope with only a 2 PED markup, even if it is a better deal. But they may very well have the 14 PED to spend on an 8 PED scope that has a 6 PED markup. The urge to “have it now” kicks in at this point.
What Else?
Hopefully someone out there can put this information to work for them. But I would like to get more minds tackling this “problem” and get a quality, informative discussion going. So, my question is, traders, how do you differentiate your products in Entropia? Please post your ideas and comments!
Thanks Ook.
The information is helpful. I will share an approach I am now trying and welcome feedback.
The market for textures in EU is limited at this time on the supply side as well as the demand side. I have published a price list of textures on the EU Forum, together with the quantity I have in stock. Buyers are invited to order from the list. The quantity ordered will then be placed in a shopkeeper at the list price. The buyer is notified by PM and can pick up the textures at the buyer’s convenience.
The price list is extensive, with over 70 varieties of textures listed at any given time. This variety of textures is not available in any shop and rarely available at auction.
This value-added service has been offered for about 2 weeks and generated a handful of sales. I anticipate that the volume of sales will increase as more people become aware of the price lists.
Here are two drawbacks I see with this type of business model. First, most customers do not want a significant delay between placing an order and buying the textures. Thus, I need to check for private messages frequently and jump into the game promptly to fill the orders. Second, there is a significant “investment” in carrying a large inventory. My inventory is currently about 5K peds tt. 10K inventory would allow a more extensive pricelist. Turnover is relatively low and other trading activities would generate higher returns from faster turnover of capital.
If this business model works, it might be applied to other types of items in EU — possibly some of the higher level components.
Comments and suggestions would be appreciated.
Dane